Design Experiments
Studio Project Speculation
Overview
Bubble Bloom is a small browser-based audiovisual tool built around colour, sound, and playful interaction. The project begins with a soft and neutral canvas that gradually becomes livelier as the user bursts coloured bubbles across the screen. Each burst releases colour and short playful sounds, allowing the surface to shift from quiet and minimal to active and expressive. Rather than functioning as a formal drawing tool or music-making application, the project is framed as a light and accessible tool. The main idea is to explore how simple, repeated interactions can gradually transform the canvas in a playful, low-pressure way.
Purpose
The purpose of Bubble Bloom is to let users create a personal audiovisual composition through simple interaction with coloured bubbles. When the user clicks a bubble, colour spreads across the canvas, and short playful sounds are triggered. The interaction is intended to feel immediate and easy to use, so that users can explore the tool without needing drawing skills, musical knowledge, or a clear plan before starting. Instead of focusing on a correct result, the project encourages playful experimentation and gradual creation.
My early interactive experiments have also shaped this purpose. The feedback experiment suggested that simple actions could feel more engaging when they were supported by clear visual and sound responses. The mapping experiment was also useful because it showed how colour and position could be connected through interaction. As a result, Bubble Bloom is being developed as a light and accessible creative tool that values direct interaction, immediacy, and low-pressure making.
Worth
The project Bubble Bloom is worth exploring because it presents creativity in a more accessible and playful way. Many digital creative tools are designed for users who already feel confident in drawing, music, or other creative skills. As a result, these tools can sometimes feel difficult to approach. In contrast, Bubble Bloom is intended to offer a lighter form of interaction, where users can take part in making something colourful and expressive without the pressure of skill or correctness. The repeated action of bursting bubbles is also designed to be satisfying and stress-relieving, like the repetitive tactile play.
Furthermore, the information design experiment was important in shaping this value because it showed how colour, contrast, and layout could make a digital interface feel both readable and playful. This became relevant to this project, Bubble Bloom, where a soft canvas and bright bubbles need to feel visually engaging without becoming confusing. Several creative tools have also helped develop this sense of value. For example, Sound Canvas shows how a digital interface can become playful when sound is produced through direct interaction. Song Maker demonstrates that a simple interaction can still support creativity without requiring advanced musical knowledge. Among the provided examples, Patatap shows how immediate audiovisual feedback can make simple input feel expressive and enjoyable. Tile Toy also presents how colour and repetition can still lead to personal outcomes. In addition, Splatoon has influenced the visual direction of the project through its satisfying use of colour spreading across a surface. Although Bubble Bloom is not a game, that playful sense of colour taking over a space has been an important influence on how this project is being developed.
Framing
Bubble Bloom is framed as a limited single-page creative tool rather than a full drawing or music-making application. The main idea is to explore how simple repeated interaction can gradually transform the canvas in a playful and low-pressure way. For this reason, the project is built around one core loop: clicking a coloured bubble, bursting it, spreading colour across the canvas, and triggering short playful sounds. This framing keeps the project focused on immediate feedback, visible transformation after each bubble burst, and a playful audiovisual experience that feels light and stress-relieving, rather than a complex tool that requires skill or learning to use.
The three in-class experiments provided an opportunity to test different forms of interaction. Through this process, it became clear that simple and immediate feedback, especially when visual and sound responses were combined, could make the overall experience feel more playful, satisfying and enjoyable for the user. In addition, Song Maker helped show how a digital interface can remain simple while still supporting creative participation, but Bubble Bloom is framed less as a song-making tool and more as a playful colour & sound tool. As a result, this project, Bubble Bloom, is framed mainly around the interaction design principle of feedback and mapping through the relationship between bubble colour, sound type, and the position of bursts across the canvas.